What place do the body and the human occupy in the virtual landscapes of the present? How do processes of image generation and image editing influence and change the value of bodies and human experience? These questions run through the installation by Francisco González-Rosas.
On entering the exhibition space, on the right we encounter a large graphic wall painting that recalls a diagram or a map. It consists of text fields, dotted and straight lines, arrows, and a number of different images. Alongside references to the digital alteration of the human body, there are visual representations produced directly with tools that aim to depict the body but, in doing so, generate idiosyncratic images in which three-dimensional space is reduced to a surface, body parts are multiplied and altered, and they are fused with geometric figures. These images form the basis for 3-D printed sculptures made of clay, which are placed together with LED panels on a low white platform in the middle of the exhibition space.